BOOK I: Movement
Movement Speed Technical Data
Farore's Wind:
Farore's Wind: Edge Cancels
Farore's Wind: Stall and Other Farore's Ledge Movement
Farore's Wind: Interactions and Bending the Rules
Farore's Wind: Sweet Spotting
Farore's Wind: Teleport Drift
Farore's Wind: UpB Turnaround
Farore's Wind: Multidirectionality, Angles, and Shortens
Farore's Wind: Grounded Movement and Other Fringe Behavior - SOON
Platform Movement:
Fair AC AI
Uair AC AI
Drop Dash
Airdodge Interrupts and Angeldash
Platform Crossing And Stage Traversal: Optimizations - SOON
Platform Warp Doublejump AKA Jellyfishing - SOON
Jellydash and Other Max Length Waveland Setups - SOON
Ledge Movement:
Hax Dash, Ribbondash, and Other Ledge Options
Farore's Wind: Stall and Other Farore's Ledge Movement
Invuln Ledgehop Kicks
Ground Movement:
Boost Wavedash / Wavesurfing
BOOK II: Offense / Defense
Nayru's Love:
Nayru's Love: Basics
Nayru's Love: Subwarp
Moonwalk As A Spacing Tool - SOON
Chaingrabs and Throw Followups - SOON
Out-Of-Shield Options and Shield Drops - SOON
Tech Chasing and Platform Tech Chasing - SOON
BOOK III: THE KICK
Ledgekick and Ribbonkick
Invuln Ledgehop Kicks
Using All Parts Of The Kick: Hitbox Breakdowns- SOON
Bair vs. Fair: Technical Breakdown
Platform Warp Kick - SOON
Edge Cancel Kicks - SOON
Waveland Kick and Triangle Kick - SOON
Animation Transition and Interceptive Punishing - SOON
I stand on the shoulders of giants. Props to all involved.
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ReplyDeleteHello Profane,
ReplyDeleteI'm an amateur smasher that plays Zelda (never done tournaments, just enjoy data). I've noticed something odd regarding Din's Fire that I was wondering if you could help resolve. Is it possible that I could get your email? I doubt this phenomenon has any tournament merit, but it's interesting nonetheless.
Hey man, I'd love to see the "coming soon" sections of this get filled out, trying to up my Zelda game.
ReplyDelete